Auch das mag etwas an Hotline Miami erinnern. Das System fordert immer mehr von euch, es scheint ein perfides Spiel dahinter zu stecken, aus dem so einfach kein Entrinnen ist. There’s a small collection of videos we took in this review ( here’s our Killstagram profile).ĭie Story ist zu Beginn noch nicht ganz klar, relativ schnell merkt man aber, dass der Spieler nicht so viel Kontrolle besitzt, wie das Spiel zuerst suggeriert. If you register to it, you can add hashtags such as #GunSluggerNoScope, #BUTTERFINGERS or #BROCCOLI. Your videos get uploaded onto Killstagram, auto-generating a combination of mindlessly arrayed terms, the same naming system applies to your account. You may witness your kill orgy once again and save them onto an online platform called Killstagram for your sharing needs. Once you killed every enemy in the level, there’s the title being echoed by a computer voice over and over again – SUPER HOT, SUPER HOT, SUPER HOT. In opposition there’s mostly no music and enemy’s equip doesn’t change on each run. So SUPERHOT reminds us a bit of a Hotline Miami in 3D since it’s stylistically unique and puts you into interesting level designs to perform large-scale kill combos until the final enemy is down. The latter is always the same, that can also be said about their equipment. SUPERHOT is about finding the right tactic and making the most out of your environments and enemy spawn points. You have to defeat the incoming ninjas, only to face the rattling machine gun of the final enemy which should expect you coming at him while shouting “say hello to MY little friend.” At another point in the game you have to take an impressive villa made out of a foyer that reminds us a lot of Brian de Palma’s movie Scarface (see screenshot). You can either lure them to the train platform or intercept them between the stairs, getting in the in-fight with your fits (three hits and they’re history) and hoping for a weapon drop. At a subway station on both sides enemies just burst down the stairs. There are several different tactics per level that work out. ![]() This creates brand-new tactile options especially since the ability has to be recharged and can’t be freely used. Your former host body dies but also the weapon of your new vassal destroys itself automatically. ![]() With the press of a button you can gain control of your enemies. This does not only feel satisfying through the visuals but also works very well and just as smooth as the replays suggest.Īfter a while you unlock the “Hotswitch” ability. Soon there’ll be shooting shotguns, pistoles and katanas next to you which you can all use by disarming your opponents with thrown ashtrays or whiskey glasses. ![]() Because of that you can plot your next stab or shot in all calmness, at least in the beginning. If you idly plan your next move, they act in super slow-mo. Once you move, enemies also get into motion. SUPERHOT’s unique traid is its core mechanic. There are no textures and by having an extraordinary level design, each level feels different. While surroundings are steril in white and shades of blue while enemies catch your eye by being made out of red and orange glowing glass. Kickstarter backers paid for the crowd funded extravaganza. SUPERHOT is a single-player First-Person-Shooter which was developed by a team of the same name. The FPS is now out on Steam and we set out to look what’s concealed behind the pretty facad Bullet Time shooter SUPERHOT is a phenomenon on social media and with the press ever since its announcement.
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